To change image, drag-and-drop an image file over the canvas
Tile mode
[Hex] radius
[Rect] width
[Rect] height
[Rect, Hex] origin X
[Rect, Hex] origin Y
[Rect, Hex] Rotation angle
[Rect, Hex] Spiral strength
[Random] Density
Premultiply
Include red
Include green
Include blue
Include alpha
Use input as mask
Opacity
To note: Javascript is not running in this browser environment. The canvas element is ignored; instead a placeholder image displays where the canvas would have appeared.
Test purpose
Create a test Picture entity
Create a pixelate filter and apply it to the test entity
Update filter attributes and observe the effect they have on the entity
To note: this filter can have an insanely expensive upfront cost. However once all the initial calculations complete, the filter should run with good speed (thanks to the filter internally memoizing those initial calculation results).