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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-042.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Canvas 019

    Gradient and Color factories - transparency - alternative approach using Cells instead of images

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    Namespacing boilerplate

    const namespace = 'demo-canvas-019';
    const name = (n) => `${namespace}-${n}`;
  • §

    Import the images we defined in the DOM (in <img> elements)

    scrawl.importDomImage('.places');
    
    
    const hackneyCanvas = scrawl.findCanvas('hackney'),
        heathrowCanvas = scrawl.findCanvas('heathrow'),
        kingstonCanvas = scrawl.findCanvas('kingston'),
        burglaryCanvas = scrawl.findCanvas('burglary');
  • §

    For this scene, we’ll build a data structure which we can iterate over, to build the entitys, assets and gradients required by the scene

    const data = [
        {
            canvas: hackneyCanvas,
            image: 'hackney-bg',
            transparency: 'transparent',
        },
        {
            canvas: heathrowCanvas,
            image: 'heathrow-bg',
            transparency: 'rgb(0 0 0 / 0)',
        },
        {
            canvas: kingstonCanvas,
            image: 'kingston-bg',
            transparency: '#00000000',
        },
        {
            canvas: burglaryCanvas,
            image: 'burglary-bg',
            transparency: '#0000',
        },
    ];
  • §

    This array will hold a set of functions which we will invoke in turn at the start of each Display cycle

    const checkFunctions = [];
  • §

    The blur filter is temporary - we use it once on each image to generate a blurred version of that image

    • We do it this way because the blur filter is computationally very expensive - capturing a blurred version of the image is a lot better for end user power consumption
    scrawl.makeFilter({
    
        name: name('blur'),
        method: 'gaussianBlur',
        radius: 20,
    });
  • §

    Iterate through our data array to create Scrawl-canvas objects

    data.forEach(scene => {
  • §

    Firstly, build the blurred image in its own cell

    • We only need to compile this once, thus don’t include the cell in any part of the Display cycle
        const mycell = scene.canvas.buildCell({
    
            name: name(`${scene.image}-blurred-cell`),
            dimensions: ['100%', '100%'],
            cleared: false,
            compiled: false,
            shown: false,
        });
    
        scrawl.makePicture({
    
            name: name(`${scene.image}-blurred-image`),
            group: name(`${scene.image}-blurred-cell`),
    
            asset: scene.image,
    
            dimensions: ['100%', '100%'],
            copyDimensions: ['100%', '100%'],
    
            filters: [name('blur')],
            method: 'fill',
        });
  • §

    The new Cell’s compile action is blocking, because the blur filter takes a long time to complete. To get something up on the screen we can defer the compile action until after the current RAF completes by putting it in a setTimeout invocation.

        setTimeout(() => mycell.compile(), 0);
  • §

    Next, build a gradient using transparency and apply it in a second Block which displays in the original canvas

        scrawl.makeRadialGradient({
    
            name: name(`${scene.image}-gradient`),
            start: ['50%', '50%'],
            end: ['50%', '50%'],
            startRadius: '5%',
            endRadius: '20%',
    
            colors: [
                [0, scene.transparency],
                [999, 'lightgray']
            ],
        });
    
        const gradientBlock = scrawl.makeBlock({
    
            name: name(`${scene.image}-gradient-block`),
            group: scene.canvas.base.name,
    
            start: ['center', 'center'],
            handle: ['center', 'center'],
            dimensions: ['200%', '200%'],
    
            fillStyle: name(`${scene.image}-gradient`),
            lockFillStyleToEntity: true,
        });
  • §

    Now we can draw our blurred image into the scene

    • We use some compositing magic so it only appears where the gradient is not transparent
        scrawl.makePicture({
    
            name: name(`${scene.image}-blurred-block`),
            group: scene.canvas.base.name,
    
            asset: name(`${scene.image}-blurred-cell`),
    
            dimensions: ['100%', '100%'],
            copyDimensions: ['100%', '100%'],
    
            method: 'fill',
            globalCompositeOperation: 'source-atop',
        });
  • §

    Lastly, display the original image in the canvas

    • Again, we use compositing magic to draw on the bits missed by the blurred image
        scrawl.makePicture({
    
            name: name(`${scene.image}-original-image`),
            group: scene.canvas.base.name,
    
            asset: scene.image,
    
            dimensions: ['100%', '100%'],
            copyDimensions: ['100%', '100%'],
    
            method: 'fill',
            globalCompositeOperation: 'destination-over',
        });
  • §

    Check whether the mouse cursor is hovering over this canvas, and update the filter Block entity’s positioning accordingly

        const f = () => {
    
            const here = scene.canvas.here;
    
            return function () {
    
                gradientBlock.set({
                    lockTo: (here.active) ? 'mouse' : 'start',
                });
            }
        };
        checkFunctions.push(f());
    });
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: [hackneyCanvas, heathrowCanvas, kingstonCanvas, burglaryCanvas],
        observer: true,
    
        commence: () => checkFunctions.forEach(f => f()),
    });
    
    scrawl.makeRender({
    
        name: name('speed'),
        noTarget: true,
        afterShow: report,
    });
  • §

    For this demo we will suppress touchmove functionality over the canvas

    scrawl.addNativeListener('touchmove', (e) => {
    
        e.preventDefault();
        e.returnValue = false;
    
    }, [hackneyCanvas.domElement, heathrowCanvas.domElement, kingstonCanvas.domElement, burglaryCanvas.domElement]);
  • §

    Development and testing

    console.log(scrawl.library);