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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-042.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Canvas 070

    Test Cell splitShift functionality (infinite scroll)

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    Import the assets

    scrawl.importDomImage('.demo-assets');
  • §

    Get a handle to the Canvas wrapper

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Add new Cells for the carpet tile, and the pattern to go on it

    const carpetTile = canvas.buildCell({
    
        name: name('carpet-tile-cell'),
        dimensions: ["100%", "100%"],
        cleared: false,
        compiled: false,
        shown: false
    });
    
    const carpetPattern = canvas.buildCell({
    
        name: name('carpet-pattern-cell'),
        dimensions: [200, 200],
        cleared: false,
        compiled: false,
        shown: false
    });
  • §

    Create a color factory

    const rugColors = scrawl.makeColor({
    
        name: name("rug-colors"),
        colorSpace: "OKLAB",
    });
  • §

    Define available colors and assets

    const backgrounds = [
        'honeydew',
        'aliceblue',
        'whitesmoke',
        'beige',
        'ivory',
        'linen',
    ];
    const backgroundsLength = backgrounds.length;
    
    const assets = [
        'carpet-0',
        'carpet-1',
        'carpet-2',
        'carpet-3',
        'carpet-4',
    ];
    const assetsLength = assets.length;
    
    const foregrounds = [
        'salmon',
        'gold',
        'orange',
        'yellow',
        'khaki',
        'forestgreen',
        'olivedrab',
        'aquamarine',
        'cadetblue',
        'cornflowerblue',
        'lightskyblue',
        'orchid',
        'plum',
        'mediumpurple',
        'lightpink',
        'palevioletred',
        'silver',
        'slategray',
        'rosybrown',
        'chocolate',
    ];
    const foregroundsLength = foregrounds.length;
  • §

    Factory to build out the carpet tile

    const generatePattern = (amount) => {
    
        const rnd = Math.random,
            floor = Math.floor;
    
        for (let i = 0; i < amount; i++) {
    
            scrawl.makeBlock({
    
                name: name(`block-${i}`),
                group: name("carpet-pattern-cell"),
                startX: 50 + floor(rnd() * 100),
                startY: 50 + floor(rnd() * 100),
                width: 30 + floor(rnd() * 80),
                height: 10 + floor(rnd() * 20),
                handle: ["center", "center"],
                fillStyle: rugColors.getRangeColor(rnd()),
                roll: rnd() * 90,
                lineWidth: 3,
                method: "fillThenDraw"
            });
    
            scrawl.makeWheel({
    
                name: name(`wheel-${i}`),
                group: name("carpet-pattern-cell"),
                startX: 50 + floor(rnd() * 100),
                startY: 50 + floor(rnd() * 100),
                radius: 30 + floor(rnd() * 20),
                handle: ["center", "center"],
                endAngle: 180,
                fillStyle: rugColors.getRangeColor(rnd()),
                roll: rnd() * 90,
                lineWidth: 3,
                method: "fillThenDraw"
            });
        }
    
        carpetPattern.compile();
        carpetPattern.get('group').killArtefacts();
    
        carpetPattern.splitShift({px: '50%', vertical: false, cycle: true});
        carpetPattern.splitShift({px: '50%', vertical: true, cycle: true});
    };
  • §

    Factory to weave the carpet

    const generateCarpet = () => {
    
        const rnd = Math.random,
            floor = Math.floor;
    
        const background = backgrounds[floor(rnd() * backgroundsLength)];
    
        const min = floor(rnd() * (foregroundsLength - 1));
    
        let max = min + (1 + floor(rnd() * (foregroundsLength - 2)));
        if (max >= foregroundsLength) max -= foregroundsLength;
    
        const minimumColor = foregrounds[min],
            maximumColor = foregrounds[max];
    
        rugColors.set({
            minimumColor,
            maximumColor,
        });
    
        carpetPattern.clear();
    
        scrawl.makeBlock({
    
            name: name(`tile-background`),
            group: name("carpet-pattern-cell"),
            dimensions: ["100%", "100%"],
            fillStyle: background,
        });
    
        generatePattern(4);
        generatePattern(4);
    
        carpetTile.clear();
    
        carpetImage.set({
            asset: assets[floor(rnd() * assetsLength)],
        });
    
        carpetTile.compile();
    };
  • §

    Create the initial scene

    const carpetImage = scrawl.makePicture({
    
        name: name("carpet-pattern-background"),
        group: name("carpet-tile-cell"),
        dimensions: ["100%", "100%"],
        copyDimensions: ["100%", "100%"],
    });
    
    generateCarpet();
    
    scrawl.makeBlock({
        name: name("carpet-tile-block"),
        dimensions: ["100%", "100%"],
        fillStyle: name("carpet-tile-cell"),
    });
    
    scrawl.makeBlock({
        name: name("carpet-pattern-block"),
        dimensions: ["100%", "100%"],
        fillStyle: name("carpet-pattern-cell"),
        globalCompositeOperation: "soft-light",
    });
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Check for moves at the start of each Display cycle

    const commence = () => {
    
        const floor = Math.floor;
    
        const { x, y } = canvas.here;
    
        if (x >= 0 && x < 600 && y >= 0 && y < 400) {
    
            const dx = floor((350 - x) / 100),
               dy = floor((250 - y) / 100);
    
            carpetTile.splitShift({ px: dx, vertical: false, cycle: true });
            carpetTile.splitShift({ px: dy, vertical: true, cycle: true });
    
            carpetPattern.splitShift({ px: dx, vertical: false, cycle: true });
            carpetPattern.splitShift({ px: dy, vertical: true, cycle: true });
        }
    }
  • §

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        commence,
        afterShow: report,
    });
  • §

    User interaction

    scrawl.addNativeListener("click", generateCarpet, canvas.domElement);
  • §

    Development and testing

    console.log(scrawl.library);